relati/ons

Exploring relations between the user's input and the machine's output

2013

Glitch Game—Unity/3ds Max

White Cube Inside Out

Every now and again, a powerful exhibition leaves a genuinley disturbing impression on me. Some aspects of these experiences may have creeped their way into White Cube Inside Out—an expressionist art space sim developed in Unity and a result of a one-week workshop with Dutch artist and theorist @_menkman. In the game, the visitor enters a virtual glitch gallery and can wander around freely. WCIO explores potentials of software glitches as artistic and communicative tools, bridging the gap between artist and audience by offering unpredictability and levelling power relations.

2012

Internet Dystopia—Unity/3ds Max

As We May Forget

The user, degraded to a mere observer, plunges through a virtual library, unable to apprehend the information hidden away behind impenetrable bars. After a few moments of wonder, they become painfully aware of the limitations of their experience. As We May Forget has been designed as a cyberspace dystopia, a cautionary tale of a broken, post-neutral Internet and was inspired by Jorge Luis #borges' "The Library of Babel".
During the original exhibition in Stuttgart at @NM_MerzAkademie, visitors stood in front of a large stereo 3D display, which was mounted in a cramped, darkened box to further amplify the sense of initimidation and constriction.

What are your thoughts on
distributed
ephemeral
crypto
shared
open
augmented
agile
social
post
deep
random
responsive
immersive
ambient
responsive
economy
singularity
property
humanism
experience
cloud
reality
input
output
drones
ethics

2015

RAW Databending Explorations

Kantenflimmern

Structures typically hidden away from us sometimes emenate a mysterious appeal. In this ongoing series I superimpose photos of industrial facilities from city outskirts with RAW databendings—which reveal underlying patterns and materialities of digital media not meant to be consciously perceived by the user. By extracting visual details and textures of both the sites and the databending processes, I'm seeking to distill an aesthetic of the hidden.

2012

Projects on digital archives

Lethe X Mnemosyne

A collection of projects related to digital archives and post human minds, inspired by Vannevar Bush's 1945 article #aswemaythink.